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We believe that human ingenuity creates positive differences. Everyday, we pursue excellence together with passion in what we do. Be part of Cruel Man and bring your inspiration to the team. Come and speak to us!


Responsibilities :

  • Work as a team with programmers, animators and artists

  • Develop prototype and collaborate with the team to improve technical aspects in-game

  • Research and develop new technologies and tools to streamline the game production process and improve workflow

  • Solve technical art problems in various disciplines, implement 3D assets, animations, and visual effects for games

  • Create and optimize gameplay-related mechanisms and in-game assets

  • Integrate gameplay-related assets, troubleshoot gameplay assets and logic-related issues


Essential Skills and Experience:

  • Experience working in Unreal Engine or Unity

  • Experience in authoring, troubleshooting, and debugging visual scripting

  • Good understanding of game development principles and challenges

  • Excellent problem-solving skills

  • Knowledge of workflow and tooling development with DCC tools like Maya, Blender

  • Broad knowledge across different game-focused areas, including animation, lighting, VFX, shading, character


Additional Skills Preferred:

  • Any programming knowledge, including but not limited to Mel, Python, C++

  • Knowledge of Rigging, Animation, or Motion Capture
    Experience in game creation

Apply with resume and work samples via the "Apply Now" button.

Responsibilities :

  • Work as a team with technical artists, animators and artists

  • Develop prototype and collaborate with the team to improve technical aspects in-game

  • Design and development gameplay experience using Unreal Engine

  • Troubleshoot and optimize the runtime performance of the game

  • Develop and maintain tools and plugins for artist

  • Analyze and implement tools for improving workflow

Essential Skills and Experience:

  • Strong proficiency in C++ programming and knowledge of OOP

  • Strong problem-solving and research skills

  • Experience working in Unreal Engine or Unity

  • Understanding of game development and performance optimization

  • Knowledge of version control systems like Git

Additional Skills Preferred:

  • Shader programming with any shading language, for example, GLSL, HLSL or CG

  • Knowledge of scripting and tools development on common DCC like Maya or Blender

  • Experience in game creation

Apply with resume and work samples via the "Apply Now" button.



Responsibilities :

  • Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.

  • Research visual materials to help develop the contents of the game.

  • Work closely with the Art Director to work on the visual style of the game.

  • Work closely with the development team to help define and visualise the details within the characters/props and level

Essential Skills and Experience :

  • Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.

  • Sharp sense of form, shape, silhouette, scale and surface materials.

  • Able to work with individuals on the content creation team, to help shape in game assets.

  • Effective communication skills with a teamwork oriented mindset.

  • Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.

  • Ability to use research and reference material, in support of idea generation, and problem solving.

  • Knowledge of game development pipelines, and technical constraints related to art asset creation.

Additional Skills Preferred:

  • Basic knowledge of 3D software packages

Apply with resume and portfolio via the "Apply Now" button.


Responsibilities :

  • Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.

  • Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.

  • Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.

  • Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.

  • Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.

  • Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.

  • Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.

  • Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.

  • Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.

Essential Skills and Experience :

  • Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.

  • Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.

  • Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.

  • Solid understanding of design principles, typography, color theory, layout, and composition.

  • Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.

  • Knowledge of user-centered design methodologies, usability principles, and user testing techniques.

  • Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.

  • Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.

Apply with resume and portfolio via the "Apply Now" button.


Responsibilities :

  • Work with the art director, game designers, and other artists to create characters, creatures 3D model that are visually stunning and meet the technical requirements of the game engine

  • Model and texture 3D characters and creatures for use in video games, using Maya, ZBrush, Adobe Substance 3D, and other industry-standard software packages

  • Work closely with the animation team to ensure that characters and creatures are animated realistically and within the constraints of the game engine

  • Stay up-to-date on the latest advances in 3D character creation technology and techniques

  • Maintain a high level of communication with the art director and other team members to ensure that all characters are consistent with the game’s art style

  • Take direction well and be able to incorporate feedback into your work

  • Communicate the visual design and development of the characters through art specifications, style guides and reference material

  • A strong artistic sense, proactive personality, and eagerness to learn new techniques


Essential Skills and Experience :

  • Strong understanding of physically based shaders and rendering

  • Knowledge of Maya, Zbrush or Blender

  • Strong texture skills and experience with Adobe Substance 3D

  • Ability to create and manipulating texture maps and excellent understanding of the value of UV space

  • An understanding of the human form/anatomy and structure/silhouette in respect of modeling

  • An understanding of all current generation production workflows as they pertain to character art production

  • A strong artistic sense, proactive personality, and eagerness to learn new techniques

  • Excellent attention to detail

  • Ability to take and process feedback in a timely manner

Apply with resume and portfolio via the "Apply Now" button.


Responsibilities :

  • Create real-time game models (characters and scene items, etc.) including PBR textures.

  • Collaborate with the Art Director to ensure 3D assets quality as desired.

  • Create and complete 3D game scenes in Unreal Engine such as Lighting and Effects.

  • Additional duties may be assigned as needed.

Essential Skills and Experience :

  • Experience in using DCC softwares such as Maya/Zbrush/ etc.

  • Understanding on PBR workflows and experience in texturing software such as Substance Painter.

  • Good understanding on workflows related to 3D art asset production.

  • Good understanding of game environment asset planning and production.

  • Clear understanding of character rigging and setup.

  • Clear understanding of Unreal Engine features: environment creation, lighting and effects.

  • Understanding of the human form / anatomy and strong sense of 3D space.

  • Knowledge of lighting, composition and color theory.

Additional Skills Preferred:

  • Experience with Blender.

  • Experience with Adobe After Effects.

  • Understanding in creating 3D character animation.

Apply with resume and portfolio via the "Apply Now" button.


Responsibilities :

  • Work closely with art team to achieve high quality production

  • Work closely with art team in operational and art related works

  • Update schedule of the art Director’s and other documents

  • Assist on all aspects of production, research and development

  • Manage and coordinate internal/external communication

  • Facilitate and maintain relationships between your organization and vendors

  • Provide office administrative support

  • Perform ad hoc assignments

Essential Skills and Experience :

  • Good command of Written and Spoken English and Chinese (Cantonese & Mandarin)

  • Proficient in graphic applications (e.g. Photoshop, Illustrator)

  • Knowledge and hands on experience in graphic design, UI and UX

  • Good video/graphic sense

  • Good planning, organization and coordination skills

  • Interpersonal team player skills

Apply with resume and portfolio via the "Apply Now" button.


Responsibilities :

  • Produce high quality animations under the supervision of our Art Director

  • Work in a highly collaborative environment to fully realize our characters and environments through movement

  • Create characters and creatures animations and some environment/props animations

  • Ensure the quality of your delivery is up to the standards set by the team and follow technical guidelines

  • Assist Art Director in directing motion capture shoots

  • Edit and clean up motion capture data

  • Work with art and code team members to setup and improve character animations in Unreal engine, such as mesh deformation, facial animation, cloth and hair dynamics

  • Establish core and secondary functionality of a game's characters

Essential Skills and Experience :

  • Proficient in animation software such as 3D Studio Max, Maya, or Blender

  • Experience with Unreal engine

  • Knowledge of rigging and skinning

  • Knowledge of anatomy, biology, layout design, texturing, and asset production

  • Good understanding of game development processes

  • Self-motivation with the highest attention to detail

Apply with resume and portfolio via the "Apply Now" button.

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