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BE THE ONE OF US
We believe that human ingenuity creates positive differences. Everyday, we pursue excellence together with passion in what we do. Be part of Cruel Man and bring your inspiration to the team. Come and speak to us!
MOTION CAPTURE
ACTOR/ACTRESS
(PROJECT BASED)
IN-HOUSE ONLY
Responsibilities :
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Perform a wide range of physical movements and expressions while wearing motion capture suits.
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Collaborate with directors and the development team to understand character motivations and emotional depth.
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Follow direction and adjust performances based on feedback.
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Maintain a high level of physical fitness to execute demanding movements and stunts.
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Participate in rehearsals and practice sessions to refine movements and performances.
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Follow safety protocols during all performances and stunts.
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Essential Skills and Experience:
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Proven experience as an actor or performer, preferably in motion capture or related fields (theater, dance, stunt work).
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Strong understanding of body language and its impact on storytelling.
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Good physical fitness and body shape to perform dynamic movements.
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Ability to take direction and adapt performances based on feedback.
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Excellent teamwork skills and the ability to collaborate in a creative environment.
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Familiarity with motion capture technology and processes is a plus.
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Previous experience in video game development or related fields and understanding of character animation and the gaming industry is a plus.
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Apply with resume and work samples via the "Apply Now" button.
Responsibilities :
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Work as a team with technical artists, animators and artists
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Develop prototype and collaborate with the team to improve technical aspects in-game
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Design and development gameplay experience using Unreal Engine
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Troubleshoot and optimize the runtime performance of the game
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Develop and maintain tools and plugins for artist
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Analyze and implement tools for improving workflow
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Essential Skills and Experience:
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Strong proficiency in C++ programming and knowledge of OOP
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Strong problem-solving and research skills
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Experience working in Unreal Engine or Unity
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Understanding of game development and performance optimization
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Knowledge of version control systems like Git
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Additional Skills Preferred:
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Shader programming with any shading language, for example, GLSL, HLSL or CG
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Knowledge of scripting and tools development on common DCC like Maya or Blender
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Experience in game creation
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Apply with resume and work samples via the "Apply Now" button.
GAME
PROGRAMMER
GAME ANIMATOR
Responsibilities :
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Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.
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Research visual materials to help develop the contents of the game.
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Work closely with the Art Director to work on the visual style of the game.
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Work closely with the development team to help define and visualise the details within the characters/props and level
Essential Skills and Experience :
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Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.
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Sharp sense of form, shape, silhouette, scale and surface materials.
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Able to work with individuals on the content creation team, to help shape in game assets.
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Effective communication skills with a teamwork oriented mindset.
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Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.
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Ability to use research and reference material, in support of idea generation, and problem solving.
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Knowledge of game development pipelines, and technical constraints related to art asset creation.
Additional Skills Preferred:
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Basic knowledge of 3D software packages
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Apply with resume and portfolio via the "Apply Now" button.
SENIOR CONCEPT ARTIST
Responsibilities :
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Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.
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Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.
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Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.
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Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.
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Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.
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Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.
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Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.
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Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.
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Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.
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Essential Skills and Experience :
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Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.
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Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.
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Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.
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Solid understanding of design principles, typography, color theory, layout, and composition.
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Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.
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Knowledge of user-centered design methodologies, usability principles, and user testing techniques.
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Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.
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Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.
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Apply with resume and portfolio via the "Apply Now" button.
GAME UI/UX &
GRAPHIC DESIGNER
Responsibilities :
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Produce high quality animations under the supervision of our Art Director
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Work in a highly collaborative environment to fully realize our characters and environments through movement
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Create characters and creatures animations and some environment/props animations
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Ensure the quality of your delivery is up to the standards set by the team and follow technical guidelines
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Assist Art Director in directing motion capture shoots
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Edit and clean up motion capture data
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Work with art and code team members to setup and improve character animations in Unreal engine, such as mesh deformation, facial animation, cloth and hair dynamics
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Establish core and secondary functionality of a game's characters
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Essential Skills and Experience :
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Proficient in animation software such as 3D Studio Max, Maya, or Blender
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Experience with Unreal engine
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Knowledge of rigging and skinning
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Knowledge of anatomy, biology, layout design, texturing, and asset production
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Good understanding of game development processes
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Self-motivation with the highest attention to detail
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Apply with resume and portfolio via the "Apply Now" button.