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MOTION CAPTURE
ACTOR/ACTRESS
(PROJECT BASED)
IN-HOUSE ONLY
Responsibilities :
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Perform a wide range of physical movements and expressions while wearing motion capture suits.
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Collaborate with directors and the development team to understand character motivations and emotional depth.
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Follow direction and adjust performances based on feedback.
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Maintain a high level of physical fitness to execute demanding movements and stunts.
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Participate in rehearsals and practice sessions to refine movements and performances.
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Follow safety protocols during all performances and stunts.
Essential Skills and Experience:
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Proven experience as an actor or performer, preferably in motion capture or related fields (theater, dance, stunt work).
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Strong understanding of body language and its impact on storytelling.
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Good physical fitness and body shape to perform dynamic movements.
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Ability to take direction and adapt performances based on feedback.
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Excellent teamwork skills and the ability to collaborate in a creative environment.
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Familiarity with motion capture technology and processes is a plus.
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Previous experience in video game development or related fields and understanding of character animation and the gaming industry is a plus.
Apply with resume and work samples via the "Apply Now" button.
Responsibilities :
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Work as a team with technical artists, animators and artists
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Develop prototype and collaborate with the team to improve technical aspects in-game
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Design and development gameplay experience using Unreal Engine
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Troubleshoot and optimize the runtime performance of the game
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Develop and maintain tools and plugins for artist
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Analyze and implement tools for improving workflow
Essential Skills and Experience:
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Strong proficiency in C++ programming and knowledge of OOP
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Strong problem-solving and research skills
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Experience working in Unreal Engine or Unity
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Understanding of game development and performance optimization
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Knowledge of version control systems like Git
Additional Skills Preferred:
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Shader programming with any shading language, for example, GLSL, HLSL or CG
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Knowledge of scripting and tools development on common DCC like Maya or Blender
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Experience in game creation
Apply with resume and work samples via the "Apply Now" button.
GAME
PROGRAMMER
GAME ANIMATOR
Responsibilities :
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Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.
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Research visual materials to help develop the contents of the game.
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Work closely with the Art Director to work on the visual style of the game.
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Work closely with the development team to help define and visualise the details within the characters/props and level
Essential Skills and Experience :
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Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.
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Sharp sense of form, shape, silhouette, scale and surface materials.
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Able to work with individuals on the content creation team, to help shape in game assets.
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Effective communication skills with a teamwork oriented mindset.
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Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.
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Ability to use research and reference material, in support of idea generation, and problem solving.
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Knowledge of game development pipelines, and technical constraints related to art asset creation.
Additional Skills Preferred:
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Basic knowledge of 3D software packages
Apply with resume and portfolio via the "Apply Now" button.
SENIOR CONCEPT ARTIST
Responsibilities :
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Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.
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Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.
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Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.
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Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.
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Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.
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Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.
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Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.
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Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.
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Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.
Essential Skills and Experience :
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Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.
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Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.
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Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.
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Solid understanding of design principles, typography, color theory, layout, and composition.
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Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.
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Knowledge of user-centered design methodologies, usability principles, and user testing techniques.
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Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.
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Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.
Apply with resume and portfolio via the "Apply Now" button.
GAME UI/UX &
GRAPHIC DESIGNER
Responsibilities :
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Produce high quality animations under the supervision of our Art Director
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Work in a highly collaborative environment to fully realize our characters and environments through movement
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Create characters and creatures animations and some environment/props animations
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Ensure the quality of your delivery is up to the standards set by the team and follow technical guidelines
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Assist Art Director in directing motion capture shoots
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Edit and clean up motion capture data
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Work with art and code team members to setup and improve character animations in Unreal engine, such as mesh deformation, facial animation, cloth and hair dynamics
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Establish core and secondary functionality of a game's characters
Essential Skills and Experience :
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Proficient in animation software such as 3D Studio Max, Maya, or Blender
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Experience with Unreal engine
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Knowledge of rigging and skinning
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Knowledge of anatomy, biology, layout design, texturing, and asset production
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Good understanding of game development processes
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Self-motivation with the highest attention to detail
Apply with resume and portfolio via the "Apply Now" button.