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加入我們

成為我們中的一員

我們相信人類的創造力會產生正能量。每一天,我們都充滿熱情來追求卓越。帶著你的期盼,立即加入成為 Cruel Man 的一員吧!

MOTION CAPTURE
ACTOR/ACTRESS
(PROJECT BASED)
IN-HOUSE ONLY

Responsibilities :

  • Perform a wide range of physical movements and expressions while wearing motion capture suits.

  • Collaborate with directors and the development team to understand character motivations and emotional depth.

  • Follow direction and adjust performances based on feedback.

  • Maintain a high level of physical fitness to execute demanding movements and stunts.

  • Participate in rehearsals and practice sessions to refine movements and performances.

  • Follow safety protocols during all performances and stunts.

Essential Skills and Experience:

  • Proven experience as an actor or performer, preferably in motion capture or related fields (theater, dance, stunt work).

  • Strong understanding of body language and its impact on storytelling.

  • Good physical fitness and body shape to perform dynamic movements.

  • Ability to take direction and adapt performances based on feedback.

  • Excellent teamwork skills and the ability to collaborate in a creative environment.

  • Familiarity with motion capture technology and processes is a plus.

  • Previous experience in video game development or related fields and understanding of character animation and the gaming industry is a plus.

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Apply with resume and work samples via the "Apply Now" button.

Responsibilities :

  • Work as a team with technical artists, animators and artists

  • Develop prototype and collaborate with the team to improve technical aspects in-game

  • Design and development gameplay experience using Unreal Engine

  • Troubleshoot and optimize the runtime performance of the game

  • Develop and maintain tools and plugins for artist

  • Analyze and implement tools for improving workflow

Essential Skills and Experience:

  • Strong proficiency in C++ programming and knowledge of OOP

  • Strong problem-solving and research skills

  • Experience working in Unreal Engine or Unity

  • Understanding of game development and performance optimization

  • Knowledge of version control systems like Git

Additional Skills Preferred:

  • Shader programming with any shading language, for example, GLSL, HLSL or CG

  • Knowledge of scripting and tools development on common DCC like Maya or Blender

  • Experience in game creation

Apply with resume and work samples via the "Apply Now" button.

GAME
PROGRAMMER

GAME ANIMATOR

Responsibilities :

  • Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.

  • Research visual materials to help develop the contents of the game.

  • Work closely with the Art Director to work on the visual style of the game.

  • Work closely with the development team to help define and visualise the details within the characters/props and level
     

Essential Skills and Experience :

  • Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.

  • Sharp sense of form, shape, silhouette, scale and surface materials.

  • Able to work with individuals on the content creation team, to help shape in game assets.

  • Effective communication skills with a teamwork oriented mindset.

  • Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.

  • Ability to use research and reference material, in support of idea generation, and problem solving.

  • Knowledge of game development pipelines, and technical constraints related to art asset creation.
     

Additional Skills Preferred:

  • Basic knowledge of 3D software packages

Apply with resume and portfolio via the "Apply Now" button.

SENIOR CONCEPT ARTIST

Responsibilities :

  • Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.

  • Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.

  • Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.

  • Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.

  • Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.

  • Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.

  • Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.

  • Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.

  • Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.

Essential Skills and Experience :

  • Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.

  • Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.

  • Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.

  • Solid understanding of design principles, typography, color theory, layout, and composition.

  • Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.

  • Knowledge of user-centered design methodologies, usability principles, and user testing techniques.

  • Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.

  • Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.

Apply with resume and portfolio via the "Apply Now" button.

GAME UI/UX &
GRAPHIC DESIGNER

Responsibilities :

  • Produce high quality animations under the supervision of our Art Director

  • Work in a highly collaborative environment to fully realize our characters and environments through movement

  • Create characters and creatures animations and some environment/props animations

  • Ensure the quality of your delivery is up to the standards set by the team and follow technical guidelines

  • Assist Art Director in directing motion capture shoots

  • Edit and clean up motion capture data

  • Work with art and code team members to setup and improve character animations in Unreal engine, such as mesh deformation, facial animation, cloth and hair dynamics

  • Establish core and secondary functionality of a game's characters

Essential Skills and Experience :

  • Proficient in animation software such as 3D Studio Max, Maya, or Blender

  • Experience with Unreal engine

  • Knowledge of rigging and skinning

  • Knowledge of anatomy, biology, layout design, texturing, and asset production

  • Good understanding of game development processes

  • Self-motivation with the highest attention to detail

Apply with resume and portfolio via the "Apply Now" button.

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