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3D 遊戲美術
職責:
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製作實時遊戲模型(角色﹑場景及物件等),包括 PBR 紋理。
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與美術總監合作以確保 3D 資源的質量達到預期。
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在虛幻引擎中創建和完成 3D 遊戲場景,例如光照和特效。
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會根據需要分配額外的職責。
基本技能和經驗:
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有使用Maya/Zbrush等DCC軟件的經驗。
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了解 PBR 的工作流程和相關軟件(例如 Substance Painter)的經驗。
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對製作3D 美術資源的工作流程有良好的理解。
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對遊戲環境資源規劃和製作有良好的理解。
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清楚了解角色绑定和設置。
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清楚了解虛幻引擎的特性:環境創建、光照和特效。
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對人體形態/解剖結構的理解和強烈的3D空間感。
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了解燈光、構圖和色彩理論。
具有以下技能優先考慮 :
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使用 Blender 的經驗。
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使用 Adobe After Effects 的經驗。
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擁有製作 3D 角色動畫的經驗。
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Responsibilities :
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Work as a team with technical artists, animators and artists
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Develop prototype and collaborate with the team to improve technical aspects in-game
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Design and development gameplay experience using Unreal Engine
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Troubleshoot and optimize the runtime performance of the game
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Develop and maintain tools and plugins for artist
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Analyze and implement tools for improving workflow
Essential Skills and Experience:
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Strong proficiency in C++ programming and knowledge of OOP
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Strong problem-solving and research skills
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Experience working in Unreal Engine or Unity
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Understanding of game development and performance optimization
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Knowledge of version control systems like Git
Additional Skills Preferred:
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Shader programming with any shading language, for example, GLSL, HLSL or CG
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Knowledge of scripting and tools development on common DCC like Maya or Blender
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Experience in game creation
Apply with resume and work samples via the "Apply Now" button.
GAME
PROGRAMMER
GAME ANIMATOR
Responsibilities :
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Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.
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Research visual materials to help develop the contents of the game.
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Work closely with the Art Director to work on the visual style of the game.
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Work closely with the development team to help define and visualise the details within the characters/props and level
Essential Skills and Experience :
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Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.
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Sharp sense of form, shape, silhouette, scale and surface materials.
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Able to work with individuals on the content creation team, to help shape in game assets.
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Effective communication skills with a teamwork oriented mindset.
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Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.
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Ability to use research and reference material, in support of idea generation, and problem solving.
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Knowledge of game development pipelines, and technical constraints related to art asset creation.
Additional Skills Preferred:
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Basic knowledge of 3D software packages
Apply with resume and portfolio via the "Apply Now" button.
SENIOR CONCEPT ARTIST
Responsibilities :
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Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.
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Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.
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Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.
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Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.
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Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.
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Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.
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Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.
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Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.
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Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.
Essential Skills and Experience :
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Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.
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Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.
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Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.
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Solid understanding of design principles, typography, color theory, layout, and composition.
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Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.
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Knowledge of user-centered design methodologies, usability principles, and user testing techniques.
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Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.
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Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.
Apply with resume and portfolio via the "Apply Now" button.
GAME UI/UX &
GRAPHIC DESIGNER
Responsibilities :
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Work with the art director, game designers, and other artists to create characters, creatures 3D model that are visually stunning and meet the technical requirements of the game engine
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Model and texture 3D characters and creatures for use in video games, using Maya, ZBrush, Adobe Substance 3D, and other industry-standard software packages
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Work closely with the animation team to ensure that characters and creatures are animated realistically and within the constraints of the game engine
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Stay up-to-date on the latest advances in 3D character creation technology and techniques
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Maintain a high level of communication with the art director and other team members to ensure that all characters are consistent with the game’s art style
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Take direction well and be able to incorporate feedback into your work
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Communicate the visual design and development of the characters through art specifications, style guides and reference material
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A strong artistic sense, proactive personality, and eagerness to learn new techniques
Essential Skills and Experience :
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Strong understanding of physically based shaders and rendering
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Knowledge of Maya, Zbrush or Blender
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Strong texture skills and experience with Adobe Substance 3D
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Ability to create and manipulating texture maps and excellent understanding of the value of UV space
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An understanding of the human form/anatomy and structure/silhouette in respect of modeling
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An understanding of all current generation production workflows as they pertain to character art production
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A strong artistic sense, proactive personality, and eagerness to learn new techniques
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Excellent attention to detail
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Ability to take and process feedback in a timely manner
Apply with resume and portfolio via the "Apply Now" button.
3D CHARACTER
ARTIST
Responsibilities :
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Create real-time game models (characters and scene items, etc.) including PBR textures.
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Collaborate with the Art Director to ensure 3D assets quality as desired.
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Create and complete 3D game scenes in Unreal Engine such as Lighting and Effects.
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Additional duties may be assigned as needed.
Essential Skills and Experience :
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Experience in using DCC softwares such as Maya/Zbrush/ etc.
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Understanding on PBR workflows and experience in texturing software such as Substance Painter.
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Good understanding on workflows related to 3D art asset production.
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Good understanding of game environment asset planning and production.
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Clear understanding of character rigging and setup.
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Clear understanding of Unreal Engine features: environment creation, lighting and effects.
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Understanding of the human form / anatomy and strong sense of 3D space.
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Knowledge of lighting, composition and color theory.
Additional Skills Preferred:
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Experience with Blender.
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Experience with Adobe After Effects.
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Understanding in creating 3D character animation.
Apply with resume and portfolio via the "Apply Now" button.
3D GAME ARTIST
Responsibilities :
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Work closely with art team to achieve high quality production
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Work closely with art team in operational and art related works
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Update schedule of the art Director’s and other documents
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Assist on all aspects of production, research and development
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Manage and coordinate internal/external communication
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Facilitate and maintain relationships between your organization and vendors
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Provide office administrative support
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Perform ad hoc assignments
Essential Skills and Experience :
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Good command of Written and Spoken English and Chinese (Cantonese & Mandarin)
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Proficient in graphic applications (e.g. Photoshop, Illustrator)
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Knowledge and hands on experience in graphic design, UI and UX
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Good video/graphic sense
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Good planning, organization and coordination skills
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Interpersonal team player skills
Apply with resume and portfolio via the "Apply Now" button.
ART ASSISTANT
Responsibilities :
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Produce high quality animations under the supervision of our Art Director
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Work in a highly collaborative environment to fully realize our characters and environments through movement
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Create characters and creatures animations and some environment/props animations
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Ensure the quality of your delivery is up to the standards set by the team and follow technical guidelines
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Assist Art Director in directing motion capture shoots
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Edit and clean up motion capture data
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Work with art and code team members to setup and improve character animations in Unreal engine, such as mesh deformation, facial animation, cloth and hair dynamics
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Establish core and secondary functionality of a game's characters
Essential Skills and Experience :
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Proficient in animation software such as 3D Studio Max, Maya, or Blender
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Experience with Unreal engine
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Knowledge of rigging and skinning
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Knowledge of anatomy, biology, layout design, texturing, and asset production
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Good understanding of game development processes
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Self-motivation with the highest attention to detail
Apply with resume and portfolio via the "Apply Now" button.